# Gaming
Everything is broken. Nothing works the first time around. Everything needs so much tweaking and managing and breaking apart into pieces and research, that I feel like I'm getting into modding, and that was before I actually began modding.
New games are completely non-optimized and fail to run on decent hardware. I shouldn't have to spend entire savings just to build a system strong enough to run badly optimized programs. It should still look and run decent. If I wanted the best of the best of the best, then I would spend that much creating a bunker worth of computing systems to run a single game. But at that point, I would know what I'm getting into.
Modding failed to fixed things. Most games that are still decent to play, feel outdated. And to top it all off, when Skyrim Modded and Oblivion Remastered failed to draw me back into open world exploration, it was a Ubisoft title that saved me for 200+ hours of gameplay? I am speaking of course about The Division 2.
This game is again, an older title that was built well, with one of the best environments made along with mechanics (to a degree) and an okay story. And even then after you get the game to become challenging enough, you realise it's the good ole Ubisoft fallback; "CBF with creating new content. Recycle old shit and make everything a damage sponge."
So even that gets old after a while and you while it's one of the most beautiful environments I've ever had the pleasure to explore, even that won't last long.
### [[Skyrim]]
Beautiful. Nostalgic. But outdated. Modding helps, but takes way too much time to get it to a point where it's playable and fun or doesn't feel so empty because you've spent so much time trying to get everything to run. Each person's experience may be different based on temperance and patience levels. As an AuDHD civilian, that'll be a nope from me dawg.
### [[Oblivion Remastered]]
Constant crashes. Bad performance. Original bugs from the original game to the point of being nearly 1:1 identical game except improved graphics via converting to Unreal Engine?
DLSS couldn't save me. Lowering settings couldn't save me. But why would I want to do that for a game I paid more money for to experience it's beauty. I have a RTX3060 12GB. Decent processor, 32GB of memory. It ain't 4K60P worthy, but I should have had a decent experience. Instead, all I got was crashing, lagging, stuttering, and having to look back into my previous IT experience just to get things to work.
Even required me to get back into modding just to make it work okay, with slightly better performance, got some of the stuttering removed, crashed way less but still crashed. Amazing overhaul mods made everything looks so much nicer taking advantage of Unreal Engine.
Immersion breaking lighting and shadow issues, and yes, I love it when things looks amazing and realistic, but not photo realistic mind you, otherwise I do understand I would require a $10K machine just to run it. I get it. I run my games on 1080p, and I just want THAT to have decent lighting and shadows and performance. Even that is too much apparently.
Should have waited for a sale, or better yet, not bothered wasting any money at all.
### [[Mass Effect Legendary Edition]]
One of the best series for me from back in the day. But even the 'remastered' edition was not as great looking and still required the modding community to fix properly. So many unofficial bug patches via modding as well as texture overhauls as well as lighting improvements and inserting content back into the game based on complaining dickwads about why it shouldn't be in a game.
If you don't like something in a game? Don't play. Still want to play? Deal with it. Or get into modding and change things however you want to make it what you want. THAT IS THE BEAUTY OF ALL THIS. Just as you don't have to accept what has been given to you based on what you like and don't like, no one else has to accept the complaints you have about something and cater to you.
4 games so far and zero improvements to movement and weapons and it's ballistics, sound effects and lighting, shading? Take a page out of the book of Division's environment design? Why so clean and surgical room lookin'? Why not more junk and lived in feels? Why not more lore based objects everywhere because we literally play and interact with 'living creatures' who have lives and backstories and histories and mementos...like seriously?
### [[Tom Clancy's Division 2]]
One of the best environments I've ever explored. Very reactive, amazing weather changes, lighting conditions, reflections and shadows. Hilarious voice acting as well as interactivity based on the current activity or event taking place. Example would be, moving into cover would trigger a voice line by the enemy about how 'cover won\'t help you!'.
Are you on fire? Break a ceiling sprinkler or find a pond, put out the fire. Sit on a hill and watch a beautiful and sunny day turn to windy to watching the clouds take over from one end to another and watch a monsoon take over entirely with some of the best thunder sounds ever.
And then...that's it. Enemies getaway with some BS. The controls are okay for the most part until and enemy charges you and you start to feel the hank quite clearly. Up the difficulty? You don't have a choice. There is no such thing as tactical play, cuz they'll get away with some shit. Your only hope? Skill or Critical Damage based meta, and turning yourself into just as much of a sponge as your enemies are, and let your crit build do all the enemy melting. As a sniper, I'm bored now.
### [[Far Cry 5]]
Far Cry 5, beautiful game, awesome exploration and first person pews, but memory issues up the wazoo; kill something, turn around, turn back, kill disappears. No ammo, animal skin or immersion for you.
### [[Ghost Recon Wildlands]]
Ghost Recon Wildlands, outdated.
### [[Ghost Recon Breakpoint]]
Ghost Recon Breakpoint, beautiful, but again, why are there bosses in a military game with damage sponges? Otherwise, I would have explored EVERY nook and cranny of this game.
### [[Rage 2]]
Rage 2 has a ballistics dome that just makes sniper bullets disappear after a certain range and makes it as if you didn't fire a damn things. Why not just make the drop off higher so there is only a certain amount you can arc a bullet up through the air and it eventually has to land on the ground. Like even Halo 1 did with every projectile except the sniper rifle rounds...
### [[Wolfenstein]]
Wolfenstein series is both beautiful and feels great, but you can only play it so many times.
### [[Crysis]]
Crysis would be awesome to go through again, however, even with it's reputation of being a system stress tester, it still looks outdated to me when you get up close to the enemy and some of the objects. Most of it looks good still, but immersion gets broken for me quite often AND the world begins to feel very empty after playing most newer open world games.
### [[Grand Theft Auto V Legacy]]
GTA V Legacy feels outdated AF.
### [[Grand Theft Auto V Enhanced]]
GTA V Enhanced looks great but both versions still have all of it's original issues from 10 years ago. Constant needing to reload to fix things, loading times to online sessions, no changes to Online mode and giving users the option to load into solo sessions or session with friends only. UI was designed by Helen Keller. And even she was disappointed at the result. Controls are more jank then most first world political systems. I regularly use this game to cure my constipation when I fail to drink enough water. Cuz this games angers me to the point of shitting myself.