# Game Development ```attention All game dev is currently on hold while I work on other projects. When I return, it may not include 2D Platformers anymore, nor Voxel Games as originally planned. I maybe skipping forward right into low poly highly interactive open world sandbox. ``` I've always wanted to build a game. After a very long time of procrastination and fear, I've made the decision to make games. I have made a decision that will finally allow me to put every single skill I have been able to build, into doing a singular thing that will make full use of all of those skills. Art for game assets, programming for writing game logic, graphic design for marketing the game, video editing for creating show reels and dev logs for the game and writing for creating a story, characters and locations to give the player an immersive and compelling experience. Is this an ambitious overachievement? Yes, yes it is. Is that going to stop me? The fuck it is. We're makin' a game bois and gals. ### Genre Currently, all I will be focusing on is [[2D Platformer]] genre. Until I have had either enough of playing/building those, or want to build something more epic to suit the story, I will then look into [[Voxel Games]] style of games with the focus on open world and details for maximum environmental reactivity and interaction. ### Roadmap - [ ] Learning Aseprite for Creating Pixel Art - [ ] Learning GDScript for Working with Godot - [ ] Learning Zig for Performance Enhancements - [ ] Game Server to Run the Open Game World - [ ] Stats Tracking - [ ] Combat Tracking - [ ] Entity Tracking - [ ] ONLY WHEN REQUIRED (This will only be required if I find Godot isn't able to handle the sheer amount of entities that are planned for this 2D Non-Isometric Pixel Open World.)